Archive for the 'interfaces' Category

skip tracks. iPhone secret.

Saturday, July 14th, 2007

One major gripe with the iphone was that it isn’t easy to skip a track. ok, let’s back up for a second: you walk down the street and this thing replaced your music player. So far so good. Less stuff to carry around. On comes this ‘parappa the rappa’ song with the rapping chicken trying to teach you how to drive… and at one point in your life this song might have been funny, but now it’s just not ((maybe because you are in a chicken factory) The froggy flee market sale song will always be hot!).
A purist could say that this is a lesson to be less promiscuous with ones’ iTunes library.

…ah, screw those nihilists and just double-press® the clicker on your right earbud and skip the dammed track.

somehow I just did it out of intuition, i probably lived with too many apple (computer), inc products for too long. So if you find this tip useful, please let us know what track you were trying to skip and we’ll feel for you.

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3d desktop implementation

Monday, June 18th, 2007

this is very well done. more thoughts about this later on.

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design collection at “der spiegel”

Thursday, April 12th, 2007

visit designklicks

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pipes

Monday, February 12th, 2007

Just playing around with yahoo pipes. I made a feed that shows pictures of 13 pants around los angeles and 13 pictures of monkeys around africa, combines them and translates them to german.

I am sure there are different uses for it…

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new adobe creative suite 3 icons

Thursday, December 21st, 2006

“The deadline is in twenty minutes. Launch illustrator, after effects, photoshop, flash and get to work…”

adobeicons.jpg

I dropped all of adobe’s icons in the doc to see how confusing they would be.

This is the wheel that is the justification or system for the icons.

Adobe's icon wheel…

the discussion is ongoing…

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Usability in button placements and labelling

Sunday, December 17th, 2006

Just cross posting something I wrote on the Adobe labs forum for the Photoshop CS3 beta. This subject is always creeping up again:

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I am seeing a lot of Yes/No button labels (when replacing a previous workspace for instance). It’s not good form to use those. It’s much quicker for users to assess an actionable term like “replace” on a button and act on it. “Yes / No buttons” require the user to read and understand the entire error message and then make the mental leap to agree or disagree with it, thus slow down the user interaction and make more room for error.

There was a story involving an euthanasia machine made by an Australian doctor connected to a Windows terminal, that drove the point home. After choosing cancel it would ask:

Are you sure you don’t want to kill yourself? Yes / No

Much more clear:

Are you sure you don’t want to kill yourself? I want to live / I want to die

Button placement can be a time sucker too: On Mac Os the default button is on the right, because people (exceptions for some languages) tend to read from left to right. They also scan the buttons left to right, so it makes the most sense to use the space on the right for the button most often used, instead of having to track back all the way to the left (a la Windows).

It would be great if you could avoid yes/no dialogs, use descriptive button labels and place the default button on the right.

It’s been a while since system 7, but a lot of these conventions now make as much sense as they did then.

Example of a bad dialogue, by the new Adobe Reader 8:
Bad interface dialogue

Thanks for listening,

Florian Fangohr

honest communications
for a better tomorr[oh]

http://fangohr.com

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multi touch interaction research

Friday, February 24th, 2006

multi touch interaction research multi touch interaction research multi touch interaction research

“Since refining the FTIR (frustrated total internal reflection) sensing technique, we’ve been experimenting with a wide variety of application scenarios and interaction modalities that utilize multi-touch input information. These go far beyond the “poking” actions you get with a typical touchscreen, or the gross gesturing found in video-based interactive interfaces. It is a rich area for research, and we are extremely excited by its potential for advances in efficiency, usability, and intuitiveness. It’s also just so much fun!

it sure looks like it. the new ideas like the slingshot are awesome. let’s hope not everything here is going to be locked away in the corporate patent safe…

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radial menus and fitts’s law

Thursday, February 23rd, 2006

inspired by the nulooq, a little rant about radial (or sliced-cake) menus. (more…)

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